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Superpowered Extension

About Superpowered

Superpowered Audio SDK is the leading C++ & JavaScript Audio Library featuring real-time latency and cross-platform audio players, audio decoders, Fx (effects), audio I/O, streaming, music analysis, spatialization, mixing and more. For more information please check the Superpowered documentation.

Why use the Superpowered Extension instead of Superpowered directly?

  • There is no need to think about low level C++ audio code, the Superpowered Extension supports most programming languages for mobile and desktop.
  • You’ll be able to focus on the application features, the Superpowered Extension handles audio IO and scheduling for you.
  • You’ll still have in depth access to the various audio processing layers if you need, in a neat and convenient way.
  • Mix and match many well known third party audio libraries with Superpowered that are supported, without the need to convert audio formats.

About Superpowered Extension

The Superpowered Extension provides the following audio nodes for a Switchboard SDK audio graph:

NodeDescription
AutomaticVocalPitchCorrectionNodeAutomatic Vocal Pitch Correction (Automatic Tune).
BitcrusherNodeOld-school sounding digital effect that reduces the audio signal's resolution.
ClipperNodeKeeps the amplitude of the audio signal below a maximum level.
CompressorNodeReduces the span between the softest and loudest sounds.
DelayNodeDelays the input signal.
EchoNodeDelays the input signal with feedback.
FilterNodeInfinite Impulse Response filter.
FlangerNodeFlanger effect: mixing two identical audio signals together, with one of the signals playing at a slightly slower speed.
GateNodePeriodic attenuation of the audio signal
GuitarDistortionNodeMimics the sound of amplified electric musical instruments.
LimiterNodeBoosts the perceived volume while keeping the maximum level below a limit.
PitchShiftNodeShift the pitch of the sound effect in a ±2 octave range.
ReverbNodeSimulating audio in a virtual enclosed space with reflections.
RollNodeSpatialization puts a sound into the 3D space.
SpatializerNodeSpatialization puts a sound into the 3D space.
ThreeBandEQNodeClassic three-band equalizer.
WhooshNodeThe Whoosh effect combines white noise with a low-pass filter

Audio Lab

The example takes the user microphone then passes it through the following Superpowered classes in series via a subgraph: