📄️ Chorus
A chorus node processes incoming audio streams by mixing the original signal with delayed and pitch-modulated copies of itself, producing a richer, fuller sound that mimics multiple voices or instruments playing in unison. This effect is commonly used in music production to add depth, warmth, and movement to vocals, guitars, and synthesizers. Key parameters typically include modulation rate, depth, and delay time.
📄️ Compressor
A compressor node processes incoming audio streams by reducing the dynamic range of the signal. It lowers the volume of loud sounds while boosting quieter ones, resulting in a more balanced and consistent audio output. This effect is widely used in music production, broadcasting, and live sound to control peaks, enhance presence, and improve overall mix clarity. Key parameters typically include threshold, ratio, attack, release, and makeup gain.
📄️ Echo
An echo node processes incoming audio streams and outputs a delayed version of the original signal, effectively creating an echo effect. This is commonly used for testing, debugging, or enhancing audio experiences by simulating real-world acoustic environments. The node typically allows configuration of parameters such as delay time and feedback to control the intensity and duration of the echo.
📄️ EQ
An EQ (equalizer) node processes incoming audio streams by adjusting the balance of different frequency bands. This allows for shaping the tonal characteristics of the sound, enhancing or reducing specific frequencies to achieve the desired audio quality. Three-band EQs typically provide control over low, mid, and high-frequency ranges, making them popular for basic tonal adjustments in music production, broadcasting, and live sound.
📄️ Flanger
A flanger node processes incoming audio streams by mixing the original signal with a slightly delayed copy of itself, where the delay time is continuously modulated. This creates a sweeping, whooshing sound characterized by peaks and troughs in the frequency spectrum, often described as a “jet plane” or “swirling” effect. Flangers are commonly used in music production to add movement and texture to guitars, vocals, and synthesizers. Key parameters typically include delay time, feedback, and modulation rate.
📄️ Limiter
A limiter node processes incoming audio streams by preventing the signal from exceeding a specified maximum level, effectively capping the volume to avoid distortion and clipping. It acts as a strict form of compression with a very high ratio, ensuring the loudest parts of the audio stay within safe limits. Limiters are widely used in mastering, broadcasting, and live sound to maintain audio clarity and protect equipment. Key parameters typically include threshold and release time.
📄️ Overdrive
An overdrive node processes incoming audio streams by amplifying the signal to the point of mild distortion, simulating the warm, natural breakup of an overdriven tube amplifier. This effect is commonly used in electric guitar processing to add grit, sustain, and harmonic richness. Key parameters typically include drive (amount of distortion), tone, and level.
📄️ Phaser
A phaser node processes incoming audio streams by splitting the signal, applying a series of phase-shifting filters to one copy, and then mixing it back with the original. This creates a characteristic sweeping, swirling sound with peaks and notches in the frequency spectrum. Phasers are commonly used in music production to add movement and texture to guitars, keyboards, and synthesizers. Key parameters typically include rate, depth, feedback, and stages.
📄️ Reverb
A reverb node processes incoming audio streams by simulating the natural reflections of sound in an acoustic space, creating a sense of depth and ambience. This effect is widely used in music production, film, and broadcasting to add space and realism to audio signals. Key parameters typically include room size, decay time, early reflections, and wet/dry mix.
📄️ Tremolo
A tremolo node processes incoming audio streams by modulating the amplitude (volume) of the signal at a regular rate, creating a rhythmic pulsing or shaking effect. This effect is commonly used in music production to add movement and texture to guitars, vocals, and synthesizers. Key parameters typically include modulation rate and depth.