Switchboard Extension SDK
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switchboard::Node Class Reference
Inheritance diagram for switchboard::Node:
switchboard::SwitchboardObject switchboard::EventEmitter switchboard::AudioNode switchboard::AudioProcessorNode switchboard::AudioSinkNode switchboard::AudioSourceNode switchboard::SingleBusAudioProcessorNode switchboard::SingleBusAudioSinkNode switchboard::SingleBusAudioSourceNode

Public Member Functions

 Node (uint numberOfInputs, uint numberOfOutputs)
 Node constructor.
const std::string & getType () const
 Gets the type of the node.
unsigned int getNumberOfInputs () const
 Gets the number of inputs for the node.
unsigned int getNumberOfOutputs () const
 Gets the number of outputs for the node.
Result< SBAny > getValue (const std::string &key) override
 Gets a value from the object.
Result< void > setValue (const std::string &key, const SBAny &value) override
 Sets a value on the object.
Result< SBAny > callAction (const std::string &actionName, const SBAnyMap &params) override
 Calls an action on the object.
Public Member Functions inherited from switchboard::SwitchboardObject
 SwitchboardObject (const std::string &objectType)
 SwitchboardObject constructor.
 ~SwitchboardObject () override
 SwitchboardObject destructor.
std::string getObjectID () const
 Gets the ID of the object.
void setObjectID (const std::string &objectID)
 Sets the ID of the object.
std::string getURI ()
 Gets the URI of the object.
std::string getObjectType () const
 Gets the type of the object.
std::optional< std::string > getObjectSubtype () const
 Gets the subtype of the object.
void setObjectSubtype (std::optional< std::string > subtype)
 Sets the subtype of the object.
SwitchboardObjectgetParentObject () const
 Gets the parent object of the object.
void setParentObject (SwitchboardObject *parentObject)
 Sets the parent object of the object.
void registerConfiguration (const std::string &key, const SBAnyMap &configuration)
 Registers a configuration for the object.
void setConfigurationValue (const std::string &key, const SBAny &value)
 Sets a configuration value for the object.
void registerProperty (const std::string &key, const SBAnyMap &propertyInfo)
 Registers a property for the object.
void registerAction (const std::string &key, const SBAnyMap &actionInfo)
 Registers an action for the object.
void registerEvent (const std::string &eventName, const SBAnyMap &eventInfo)
 Registers an event for the object.
Public Member Functions inherited from switchboard::EventEmitter
 EventEmitter ()
 Constructor for the EventEmitter class.
virtual ~EventEmitter ()
 Destructor for the EventEmitter class.
unsigned int addEventListener (const std::string &eventName, Callback callback)
 Adds a new event listener to the object.
bool removeEventListener (unsigned int listenerID)
 Removes an event listener from the object.

Protected Attributes

std::string type
 The type of the node.
unsigned int numberOfInputs
 The number of inputs (audio buses) for the node.
unsigned int numberOfOutputs
 The number of outputs (audio buses) for the node.
std::string title
 The title of the node that can be displayed in the UI.

Additional Inherited Members

Public Types inherited from switchboard::EventEmitter
using Callback = std::function<void(const std::string&, const SBAny&)>
Protected Member Functions inherited from switchboard::EventEmitter
void emitEvent (const std::string &eventName, const SBAny &data)
 Emits an event.

Constructor & Destructor Documentation

◆ Node()

switchboard::Node::Node ( uint numberOfInputs,
uint numberOfOutputs )

Node constructor.

Parameters
numberOfInputsThe number of inputs for the node.
numberOfOutputsThe number of outputs for the node.

Member Function Documentation

◆ callAction()

Result< SBAny > switchboard::Node::callAction ( const std::string & actionName,
const SBAnyMap & params )
overridevirtual

Calls an action on the object.

Parameters
actionNameThe name of the action.
paramsThe parameters of the action.
Returns
The result of the action.

Reimplemented from switchboard::SwitchboardObject.

◆ getNumberOfInputs()

unsigned int switchboard::Node::getNumberOfInputs ( ) const

Gets the number of inputs for the node.

Returns
The number of inputs for the node.

◆ getNumberOfOutputs()

unsigned int switchboard::Node::getNumberOfOutputs ( ) const

Gets the number of outputs for the node.

Returns
The number of outputs for the node.

◆ getType()

const std::string & switchboard::Node::getType ( ) const

Gets the type of the node.

Returns
The type of the node.

◆ getValue()

Result< SBAny > switchboard::Node::getValue ( const std::string & key)
overridevirtual

Gets a value from the object.

Parameters
keyThe key of the value.
Returns
The value.

Reimplemented from switchboard::SwitchboardObject.

◆ setValue()

Result< void > switchboard::Node::setValue ( const std::string & key,
const SBAny & value )
overridevirtual

Sets a value on the object.

Parameters
keyThe key of the value.
valueThe value to set.
Returns
A successful result if the value was set successfully, an error result otherwise.

Reimplemented from switchboard::SwitchboardObject.


The documentation for this class was generated from the following file: